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Creating
trees
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Import
the file "treeleaf.obp"
which came with my zipfile.
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Copy
and paste, rotate the mesh to get a bunch of tree-leaves. |
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It
sould be look like this if you render your first parts.
Now create a new group from these objects and give this group
a new name.
Copy the new group again |
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I have
added two new groups to the scene.
These 3 groups will now be grouped to form a new group again.
Don't forget to give this new group
a new name.
I do this because it is very hard to find a specific part
again if you want to make some changes later after you have
finished the whole tree.
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Now
import the "trunk.obj"
to your scene.
Scale
the latest leaf-group now into the size you need.
Add new groups to create your tree step by step
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Paste,
rotate and place new groups again and again and again...
...but be careful you will get a big filesize
if you will add to many groups! |
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Hoooh!!!
finished.
Now it's time to save your new tree now in your Bryce Library. |
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As
explained previously in the tut,
you get a different tree if you change the leaf-images in
your Material Editor. |
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